Meet Wiggles!


Hello all!

This is a (very small) project I made. In fact, this is the first project I make in unity from scratch. I had no prior experience working with C# (or any experience in programming whatsoever, actually), so bear that in mind while trying this game!

I tried to focus on some basics, such as:

  • Player movement;
  • Spawning new objects;
  • Very simple particle and sound effects;
  • Basic UI;
  • Basic game states;
  • Updating UI dynamically as the game progresses.

As it stands, the game has no "win" state, so it continues indefinitely. I am considering adding the following features:

  • Speed increments with time;
  • Power-ups which makes the player invulnerable for a while;
  • Changing the likelihood of spawning various objects, so that higher score objects are more rare (currently they all have the same chance of spawning)
  • Adding some kind of level structure or at least a point where the player can "win" the game.
  • Working with shaders and lighting so that the game looks a bit more alive.

I am welcoming any feedback on which features would be useful, or how I can optimize what I currently have.
Cheers!

Files

WebGL_HungryWiggles_1.0.zip 19 MB
Jan 05, 2021

Get Hungry Wiggles - First Playable

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