Meet Wiggles!
Hungry Wiggles - First Playable » Devlog
Hello all!
This is a (very small) project I made. In fact, this is the first project I make in unity from scratch. I had no prior experience working with C# (or any experience in programming whatsoever, actually), so bear that in mind while trying this game!
I tried to focus on some basics, such as:
- Player movement;
- Spawning new objects;
- Very simple particle and sound effects;
- Basic UI;
- Basic game states;
- Updating UI dynamically as the game progresses.
As it stands, the game has no "win" state, so it continues indefinitely. I am considering adding the following features:
- Speed increments with time;
- Power-ups which makes the player invulnerable for a while;
- Changing the likelihood of spawning various objects, so that higher score objects are more rare (currently they all have the same chance of spawning)
- Adding some kind of level structure or at least a point where the player can "win" the game.
- Working with shaders and lighting so that the game looks a bit more alive.
I am welcoming any feedback on which features would be useful, or how I can optimize what I currently have.
Cheers!
Files
WebGL_HungryWiggles_1.0.zip 19 MB
Jan 05, 2021
Get Hungry Wiggles - First Playable
Hungry Wiggles - First Playable
A small project made in order to learn basic skills.
More posts
- Hungry Wiggles 1.3Mar 27, 2021
- Hungry Wiggles 1.2Jan 15, 2021
- Major setbackJan 11, 2021
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