Ranch Wrecker 1.0: what I have learned
This project was made as part of GameDevTv's Complete C# Unity Game Developer 2D online course. It is an Arkanoid-like block breaking game. Inspired by the animal blocks from Kenney, I went for a farm/country theme.
I have learned how to make a game composed of many scenes, how to make menus, how to manage simple user settings. Related to that, I have learned how to implement a very basic version of the (controversial) singleton pattern; in this game, it is being used for the music player as well as carrying the score from scene to scene. I have fiddled around a bit with physics materials, gravity, velocity, and mouse controls.
I have mostly used free assets although I am starting to experiment with Gimp so that I can make some assets of my own in the future. In this project, I have made the wooden paddle as well as the straw particle, for a particle effect which I have also created on my own.
Files
Ranch Wrecker
Made while following GameDevTv's Complete C# Game Developer Unity 2D course
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